AI Insights · Timothy · July 2022
Top 5 Card Battler Apps on Android in Kuwait - Q2 2022
Discover the performance trends of the top 5 Card Battler apps on Android in Kuwait during Q2 2022, including weekly downloads, revenue, and active users.
During Q2 2022, the top 5 Card Battler apps on the Android platform in Kuwait demonstrated varied performance trends. This data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users.
Mighty Party saw fluctuations in its weekly revenue, peaking at approximately $1.2K in late March and then experiencing a general decline, reaching around $504 by the end of June. Weekly downloads for the game remained relatively stable, averaging around 130 downloads per week, with a slight peak at 151 downloads in mid-April. The weekly active users trend was mostly steady, with a slight dip from 836 in early April to 705 by late June.
Hearthstone experienced a varied revenue trend, starting at $266 in late March, peaking at $417 in mid-April, and concluding the quarter at $337. Weekly downloads for the game were inconsistent, with notable peaks at 198 downloads in late March and 195 in late May, but also several weeks with minimal downloads. The active user base showed a gradual decline from 699 in late March to 441 by the end of June.
Yu-Gi-Oh! Master Duel demonstrated a downward trend in revenue, starting at $494 in late March and dropping to $89 by late June. The game’s weekly downloads also showed a significant decrease from 1.2K in late March to just 20 by the end of June. Active users mirrored this decline, starting at 2.7K in late March and dropping to 737 by the end of June.
WWE SuperCard - Battle Cards maintained a relatively consistent revenue stream, averaging around $100 per week, with peaks at $198 in early June. Weekly downloads fluctuated, peaking at 101 in early May and concluding with 87 in late June. The number of active users remained stable throughout the quarter, averaging around 1K.
Vanguard ZERO showed lower engagement metrics. Weekly revenue peaked at $163 in early May, but declined to $103 by late June. Downloads were minimal, with only a few weeks showing any activity, such as 156 downloads in early April. The active user base remained small, ranging from 79 in late March to 65 by the end of June.
For more detailed insights and data, visit Sensor Tower.